In a surprising turn of events, Ascendant Studios, the brains behind the enchanting first-person shooter infused with magic, Immortals of Aveum, is making headlines by reducing almost half of its workforce, merely weeks after the game’s release. The company’s CEO, Bret Robbins, has officially confirmed this decision, which affects approximately 45 percent of their staff, equivalent to around 40 individuals.
Robbins, in a candid statement posted on X (formerly Twitter), expressed the difficulty of this choice, emphasizing that it was a decision not taken lightly. He cited the necessity to make this adjustment following the launch of Immortals of Aveum.
“This was a painfully difficult, but necessary decision that was not made lightly; nevertheless, we have to make this adjustment now that Immortals of Aveum has shipped,” Robbins wrote in his announcement.
In a commendable move, Ascendant Studios plans to provide severance packages to the affected employees and assist them in finding alternative employment opportunities. Meanwhile, the remaining members of the team will continue their commitment to supporting the game.
Immortals of Aveum marks Ascendant Studios’ inaugural venture, led by a team of seasoned developers. However, it’s worth noting that the game’s publisher, EA, may have contributed to its struggles with the timing of its release.
The game faced a one-month delay, pushing its launch to August 22, a period that coincided with the arrival of other high-profile titles like Baldur’s Gate III, Armored Core VI, and Starfield. Given the crowded landscape of major game releases during this time, even an extended delay for Immortals of Aveum might not have guaranteed success.
Reports have suggested that Immortals of Aveum, despite having received mixed reviews, did not perform well in terms of sales. Low player counts on Steam appear to corroborate this claim, with a peak player count of a mere 751 on the platform, as per SteamDB data. To put things into perspective, the peak player count for Starfield on Steam alone surpasses this number by over 440 times.
The situation facing Ascendant Studios serves as a stark reminder of the challenges that independent game developers, even those with experienced teams, can encounter in the fiercely competitive world of gaming, especially when the release schedule is as crowded as it has been recently. It remains to be seen how Ascendant Studios will navigate these troubled waters and what lies ahead for Immortals of Aveum in the ever-evolving gaming landscape.
Frequently Asked Questions (FAQs) about Gaming Industry Challenges
What led to Ascendant Studios’ decision to lay off nearly half of its staff after releasing Immortals of Aveum?
Ascendant Studios made the difficult decision to reduce its workforce because of the challenges faced after the release of Immortals of Aveum. Despite being an independent studio with experienced developers, the game’s release coincided with other major titles, creating a highly competitive market. Reports suggest that Immortals of Aveum did not perform well in terms of sales, and this, combined with low player counts on platforms like Steam, prompted the studio to take this step to ensure its long-term sustainability.
How will the affected employees be supported after the layoffs?
Ascendant Studios has shown its commitment to its employees by offering severance packages to those affected by the layoffs. Additionally, the studio will provide assistance to these individuals in finding alternative job opportunities. This demonstrates the studio’s dedication to its workforce even during challenging times.
What impact might this workforce reduction have on the future of Immortals of Aveum?
The impact on Immortals of Aveum’s future is uncertain. While the remaining team members will continue to support the game, a reduced workforce may affect the pace of updates, improvements, and overall development. The success of the game in the highly competitive gaming market will likely depend on how Ascendant Studios manages these challenges and whether they can adapt to the changing landscape of the gaming industry.
Is there any insight into why Immortals of Aveum faced challenges despite being developed by experienced developers?
While the development team at Ascendant Studios is composed of experienced developers, the challenges Immortals of Aveum faced can be attributed to various factors. Timing played a significant role, as the game’s release coincided with the launch of other major titles. Additionally, the competitive nature of the gaming industry and the expectations of players can make it difficult for even experienced developers to achieve immediate success. The specific reasons behind the game’s struggles would likely require a more detailed analysis.