In the relentless battle against Call of Duty cheaters, Activision has implemented various strategies, from hindering their ability to spot targets to confiscating their weapons altogether. The latest approach marks a significant step in combating hackers exploiting banned tools like wallhacks to gain an unfair advantage in Modern Warfare II and Warzone 2.0.
When Activision’s systems identify or suspect a cheater, they unleash what can be described as a “hallucination.” These illusions have no impact on legitimate players and are meticulously designed to disorient hackers. The ingenious twist lies in the fact that each hallucination is a replica of an actual player participating in the match, as revealed by the Ricochet anti-cheat team. These illusions move, behave, and interact with the game world just like genuine human players, effectively deceiving cheaters into believing they are engaging with authentic opponents.
According to Ricochet, distinguishing between a hallucination and a real player is nearly impossible for cheaters at first glance. In the image provided above, there is one hallucination and one genuine player, illustrating the similarity. Hallucinations emit the same covert information cheaters obtain through their illicit tools when targeting legitimate players. Additionally, these illusions are deployed in close proximity to suspected cheaters. Should a dubious player interact with a hallucination, their true nature as a hacker will be exposed.
On the other hand, Ricochet has decided to discontinue one of its countermeasures against hackers known as Quicksand. This peculiar tactic aimed to slow down or immobilize Call of Duty cheaters, disrupting their control scheme. While an updated version of Quicksand might be reintroduced in the future, it is currently on hold. The Call of Duty blog post states, “While Quicksand was an amusing measure to deploy against malicious individuals, it could be visually disorienting for other players in the lobby. Imagine encountering an enemy moving at a snail’s pace in the midst of your rotation out of a high-intensity zone. It could throw you off balance.”
In the meantime, Ricochet shared an update on its efforts to combat the usage of XIM-style controller passthrough devices employed by cheaters. The anti-cheat team reported a notable 59 percent decrease in the utilization of these devices across Modern Warfare II and Warzone within the first two weeks of implementing the detection system. Furthermore, 57 percent of the identified users refrained from utilizing the device again. Persistent users of such devices face penalties, as highlighted by the anti-cheat team.
Frequently Asked Questions (FAQs) about cheaters
What tactics are being used by Activision to combat Call of Duty cheaters?
Activision employs various tactics to combat Call of Duty cheaters, including measures such as making cheaters unable to see targets, taking away their guns, and deploying “hallucinations” that are clones of real players to disorient and deceive them.
How do the hallucinations work in deterring cheaters?
The hallucinations deployed by Activision are designed to mimic real players in every aspect, including movement, appearance, and interaction with the game world. Cheaters often cannot distinguish between a hallucination and a genuine player, which leads them to engage with the illusions, effectively outing themselves as hackers.
Why was the Quicksand mitigation discontinued?
The Quicksand mitigation, which aimed to slow down or immobilize cheaters, was discontinued due to its visually jarring effects on other players in the game lobby. Activision recognized that encountering an enemy moving at an extremely slow pace could disrupt gameplay and potentially trip up legitimate players.
How effective has the anti-cheat team been in tackling the usage of XIM-style devices?
According to the Ricochet anti-cheat team, their efforts to combat the use of XIM-style controller passthrough devices have been successful. Within two weeks of implementing their detection system, there was a 59 percent drop in the usage of these devices across Modern Warfare II and Warzone. Persistent users of such devices face penalties to deter their usage.