In the preceding year, NVIDIA took the wraps off DLSS 3, incorporating frame interpolation and utilizing their AI-driven rendering accelerator to infuse additional frames into video games. This year, the buzz at Gamescom is all about the introduction of DLSS 3.5. The new update brings Ray Reconstruction, a groundbreaking feature that will leverage NVIDIA’s neural network to elevate the quality of images traced by rays. Unlike DLSS 3’s frame interpolation that was restricted to RTX 40-series cards, DLSS 3.5 will be accessible across all RTX GPUs.
NVIDIA’s announcement of Ray Reconstruction centers on replacing the traditional “hand-tuned denoisers” with a supercomputer-trained AI network under NVIDIA’s wing. This network will produce superior-quality pixels amidst sampled rays. This move parallels NVIDIA’s initial concept for DLSS, which aimed at enhancing low-res textures through AI, potentially paving the way for improved ray tracing performance. From images shared with the press, Ray Reconstruction seems to offer more crisp reflections and textures in games that support it. (A comparative analysis can be found below.)
Gallery: NVIDIA DLSS 3.5 Insights | 10 Images
Cyberpunk 2077 has been a fascinating case study. With Overdrive Mode (its highest ray tracing setting) and DLSS 3.5, it reached an impressive 108 fps through Ray Reconstruction. Without it, the system managed 100fps with DLSS 3, 63fps with DLSS 2 (which didn’t have Frame Generation), and a mere 20fps without any DLSS support.
Unlike automatic updates, DLSS’s Ray Reconstruction requires developers to insert support manually. The first in line to embrace DLSS 3.5 will be Cyberpunk 2077 (along with its Phantom Liberty expansion) this coming September, succeeded by Portal RTX and Alan Wake 2. NVIDIA’s grand showcase of Ray Reconstruction at Gamescom this week has gamers’ attention piqued, and fingers are crossed that a firsthand look will be available in the near future.
So, my fellow gaming geeks, brace yourselves. NVIDIA’s DLSS 3.5 is not merely a technological innovation; it’s a step into the future of gaming, with visuals so sharp, you might just need to wear shades while playing! Just remember, Cyberpunk 2077 isn’t responsible for your new-found swagger.
Frequently Asked Questions (FAQs) about fokus keyword NVIDIA’s DLSS 3.5
What is NVIDIA’s DLSS 3.5?
NVIDIA’s DLSS 3.5 is an update to Deep Learning Super Sampling (DLSS) technology. It introduces Ray Reconstruction, which uses NVIDIA’s neural network to improve the quality of ray-traced images in games. Unlike previous versions, DLSS 3.5 is available for all RTX GPUs, making ray-traced games look sharper and potentially perform better.
What is Ray Reconstruction in DLSS 3.5?
Ray Reconstruction is a feature in DLSS 3.5 that replaces traditional hand-tuned denoisers with a supercomputer-trained AI network by NVIDIA. It generates higher-quality pixels between sampled rays, leading to better ray tracing performance and sharper reflections and textures in supported games.
How does DLSS 3.5 impact the performance in games like Cyberpunk 2077?
In Cyberpunk 2077’s Overdrive Mode, DLSS 3.5 and Ray Reconstruction allow the game to hit 108 fps, compared to 100fps with DLSS 3, 63fps with DLSS 2 (which lacks Frame Generation), and 20fps without any DLSS support. This illustrates the significant performance improvement brought by DLSS 3.5.
What games will support DLSS 3.5, and when will it be available?
Cyberpunk 2077 (and its expansion Phantom Liberty) will be the first title to support DLSS 3.5 in September, followed by Portal RTX and Alan Wake 2. Developers will need to manually implement support for Ray Reconstruction in their games.
Will DLSS 3.5 be demonstrated at Gamescom?
Yes, NVIDIA will be showing off Ray Reconstruction, the new feature of DLSS 3.5, at Gamescom. It’s an opportunity for the media and attendees to get a closer look at how this technology will enhance gaming visuals.
More about fokus keyword NVIDIA’s DLSS 3.5
- NVIDIA’s Official DLSS Page
- Gamescom Official Website
- Cyberpunk 2077 Official Site
- NVIDIA’s Ray Tracing Technology
- Portal RTX Information
- Alan Wake 2 Details (Note: URLs for Portal RTX and Alan Wake 2 are placeholders, as specific information about these titles may be found on developers’ or publishers’ official sites.)