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NVIDIA’s DLSS 3.5 makes ray traced games look better with AI

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AI-driven Ray Reconstruction

NVIDIA has taken another leap forward in enhancing gaming visuals with the introduction of DLSS 3.5 at this year’s Gamescom. Building upon last year’s DLSS 3, which brought us frame interpolation, the new iteration is poised to take the gaming experience to a whole new level. DLSS, or Deep Learning Super Sampling, utilizes the power of AI-driven rendering acceleration to inject additional frames into games, making them smoother and more visually appealing. But that’s not all! With the unveiling of DLSS 3.5, NVIDIA is introducing a groundbreaking feature known as Ray Reconstruction, which is set to revolutionize how we perceive ray-traced images.

Unlike its predecessor DLSS 3, which was limited to RTX 40-series cards for its frame interpolation, DLSS 3.5 is generously available for all RTX GPUs. The star of the show, Ray Reconstruction, will utilize NVIDIA’s neural network prowess to enhance the quality of ray-traced images. The company boasts that this technology will replace the traditional “hand-tuned denoisers” with an AI network that’s been trained on their powerful supercomputers. The result? A generation of higher-quality pixels inserted between sampled rays, a game-changer in the world of ray tracing.

Drawing a parallel to the original intent behind DLSS technology — which was to make low-resolution textures appear more lifelike through AI enhancement — Ray Reconstruction aims to do the same for ray-traced visuals. Not only could this lead to an improvement in the visual quality of ray tracing, but it might also have a positive impact on overall performance.

NVIDIA has presented media with comparisons that showcase the capabilities of Ray Reconstruction. In these images, it’s clear that reflections and textures are rendered with more precision and sharpness, elevating the immersive experience. This innovation comes at a time when gamers are eagerly seeking the next big advancement in visual fidelity, and DLSS 3.5 with Ray Reconstruction certainly seems to be on the right track.

Speaking of performance, the numbers are looking impressive. According to NVIDIA, Cyberpunk 2077, in its Overdrive Mode featuring powerful ray tracing, achieved an impressive 108 frames per second (fps) with DLSS 3.5 and Ray Reconstruction. In contrast, the same system reached 100 fps with DLSS 3 alone, 63 fps with DLSS 2 (which lacked Frame Generation), and a mere 20 fps without any DLSS assistance. These statistics demonstrate the significant impact that DLSS 3.5 and Ray Reconstruction can have on the overall gaming experience.

While the potential of DLSS 3.5 is undeniable, there’s a catch. Just as in previous releases, developers will need to actively implement support for Ray Reconstruction in their titles. Fortunately, the gaming community won’t have to wait long to witness the magic. Cyberpunk 2077, in both its main game and its expansion Phantom Liberty, is set to become the inaugural DLSS 3.5 showcase in September. Following suit, Portal RTX and Alan Wake 2 are also in line to benefit from this cutting-edge technology.

To add to the excitement, NVIDIA is giving gamers and media a taste of what Ray Reconstruction can achieve by showcasing it at Gamescom. The anticipation is high as enthusiasts eagerly await the chance to experience the visual marvel themselves.

In the grand scheme of things, NVIDIA’s DLSS 3.5 with Ray Reconstruction represents a step forward in the evolution of gaming graphics. By harnessing the power of AI to refine ray-traced images, NVIDIA is catering to the demands of a community that craves nothing but the best in visual splendor. As technology continues to march forward, DLSS 3.5 sets a new standard for what’s possible in the realm of gaming visuals, and gamers everywhere can’t wait to witness this technological masterpiece in action.

Frequently Asked Questions (FAQs) about AI-driven Ray Reconstruction

What is DLSS 3.5?

DLSS 3.5, short for Deep Learning Super Sampling, is NVIDIA’s innovative technology that uses AI-driven rendering acceleration to enhance gaming visuals.

How does DLSS 3.5 work?

DLSS 3.5 introduces Ray Reconstruction, a feature that leverages NVIDIA’s neural network to improve the quality of ray-traced images. It generates high-quality pixels between sampled rays, resulting in sharper reflections and textures.

Which GPUs are compatible with DLSS 3.5?

DLSS 3.5 is available for all RTX GPUs, unlike its predecessor which was limited to RTX 40-series cards for certain features.

What benefits does Ray Reconstruction offer?

Ray Reconstruction improves the visual quality of ray-traced images, potentially enhancing overall ray tracing performance and delivering a more immersive gaming experience.

Can you provide performance comparisons for DLSS 3.5?

Certainly. In Cyberpunk 2077’s Overdrive Mode, DLSS 3.5 with Ray Reconstruction achieved 108 fps, outperforming DLSS 3 (100 fps), DLSS 2 (63 fps without Frame Generation), and no DLSS (20 fps).

Do developers need to implement support for Ray Reconstruction?

Yes, just like previous DLSS releases, developers need to manually integrate support for Ray Reconstruction into their games to utilize this technology.

Which games will showcase DLSS 3.5?

Cyberpunk 2077 (including its expansion Phantom Liberty) will be the first title to showcase DLSS 3.5 in September. Portal RTX and Alan Wake 2 will also benefit from this technology.

Where can we experience Ray Reconstruction in action?

NVIDIA will be showcasing Ray Reconstruction at Gamescom, offering a firsthand look at the enhanced visual quality and performance it brings to ray-traced gaming.

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