Home News SAG-AFTRA Video Game Actors Overwhelmingly Support Strike for Better Wages and AI Protections

SAG-AFTRA Video Game Actors Overwhelmingly Support Strike for Better Wages and AI Protections

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Video Game Industry Labor Strike

In a resounding show of unity, SAG-AFTRA members, encompassing those involved in voice acting, motion capture, and stunt work within the video game industry, have given their resounding approval for strike authorization. An astounding 98.32 percent of the 34,687 members who participated in the vote responded with a resounding “yes.” However, it’s crucial to note that this doesn’t automatically trigger a strike; it simply means that the possibility looms large, particularly after the critical date of September 26.

The guild has been entrenched in negotiations for a new contract with video game companies since the outset of 2022. Yet, it laments that these companies have been less than cooperative, refusing to accede to essential terms necessary to safeguard the interests of its members. Armed with the newfound leverage provided by the strike authorization, SAG-AFTRA intends to push harder during its forthcoming bargaining sessions scheduled for September 26, 27, and 28. The roster of companies currently under discussion includes heavyweights like Activision, Blindlight, Disney Character Voices, Electronic Arts, Epic Games, Formosa Interactive, Insomniac Games, Take 2 Productions, VoiceWorks Productions, and WB Games.

So, what’s at the heart of this looming standoff? SAG-AFTRA’s demands are multifaceted. First and foremost, they are fighting for wage increases that would enable performers to sustain themselves in the face of escalating inflation, a demand that resonates with many professionals in the entertainment industry. Additionally, they are advocating for stricter safety measures on sets to protect their members from potential harm.

However, the guild’s battle goes beyond the realm of traditional concerns. They are also championing a contract that would shield performers from exploitative uses of artificial intelligence. This includes preventing companies from creating unauthorized duplicates of their likeness and voice, a concern that mirrors the issues that have ignited ongoing strikes in the film and TV industry. Notably, the Writers Guild of America (WGA) is reportedly on the brink of reaching an agreement with major studios, with one of the last sticking points in their negotiations centering around the utilization of generative AI in content production.

As we move forward, the video game industry, like its counterparts in film and television, finds itself at a crossroads where technology and labor rights intersect. The resounding “yes” vote from SAG-AFTRA members is a potent signal that the status quo is no longer acceptable, and the gaming world may soon witness a showdown that could shape the future of video game performance and its relationship with artificial intelligence.

Frequently Asked Questions (FAQs) about Video Game Industry Labor Strike

What is the strike authorization vote by SAG-AFTRA members in the video game industry?

SAG-AFTRA members voted overwhelmingly in favor of a strike authorization. Out of over 34,000 members, 98.32 percent supported it. However, this doesn’t immediately trigger a strike; it means they have the option to strike after September 26.

Why is SAG-AFTRA considering a strike?

SAG-AFTRA has been negotiating for a new contract with video game companies since 2022, but these companies have not agreed to critical terms that the guild’s members need. This strike authorization is a way to gain leverage in negotiations.

What are the key issues SAG-AFTRA is addressing in these negotiations?

SAG-AFTRA is primarily fighting for wage increases to help performers combat inflation and for enhanced safety measures on set. Additionally, they are advocating for a contract that protects performers from the misuse of artificial intelligence, such as unauthorized copying of their likeness and voice.

Which video game companies are involved in these negotiations?

The negotiations involve several major companies, including Activision, Blindlight, Disney Character Voices, Electronic Arts, Epic Games, Formosa Interactive, Insomniac Games, Take 2 Productions, VoiceWorks Productions, and WB Games.

How does this strike vote relate to other strikes in the entertainment industry?

This strike vote echoes concerns seen in other entertainment industry strikes, particularly issues related to the use of artificial intelligence. The Writers Guild of America (WGA) is also addressing AI usage in its negotiations with major studios.

What could be the potential impact of a strike in the video game industry?

A strike in the video game industry could have far-reaching consequences, affecting game production, voice acting, motion capture, and more. It may also influence the industry’s approach to labor rights and technology in the future.

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