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Sony’s Mocopi avatar motion-capture system is coming to the US

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Sony has announced that its innovative Mocopi avatar motion-capture system is finally making its way to the United States. This technology enables users to control digital avatars in real-time through full body movement, utilizing six motion sensors and a dedicated smartphone app. Not only can users enjoy real-time control, but the captured body movements can also be integrated into videos and 3D animations using an SDK that imports motion data into compatible software.

While virtual reality (VR) and social apps like VRChat are the primary applications for this system, it also extends its utility to filmmaking and various creative endeavors. Essentially, it provides a much simpler solution for generating full-body motion capture footage. If only George Lucas had access to this technology when he created the beloved Gungan characters in the Star Wars galaxy.

The SDK is now accessible for major 3D development software platforms such as Unity, MotionBuilder, and Unreal Engine. Consequently, we can expect to see more computer-generated characters appearing in indie titles with limited budgets. Sony plans to expand its partnerships to develop unique services and features connected to this toolset.

The motion sensors are designed to be attached to the head, hips, ankles, and wrists. Weighing a mere 8 grams each, these compact sensors can be easily secured with Velcro straps. Once attached, they connect wirelessly to the app via Bluetooth, allowing users to begin recording their movements. The sensors come with integrated batteries and Bluetooth receivers, eliminating the need for wired connections. The system includes a variety of preloaded avatars to choose from, but users can also utilize their own creations—although we kindly ask them to refrain from flooding VRChat with additional Sonic the Hedgehog characters.

Sony’s Mocopi system is currently available for pre-order at $450, with shipments scheduled to begin on July 14. The price has increased by $100 since the system was initially announced, although Sony has not provided any specific details regarding the reason for the increase. It seems even the metaverse is not immune to inflation.

Frequently Asked Questions (FAQs) about motion-capture system

What is Sony’s Mocopi avatar motion-capture system?

Sony’s Mocopi avatar motion-capture system is a technology that allows users to control digital avatars in real-time using full body movement.

How does the Mocopi system work?

The Mocopi system utilizes six motion sensors and a proprietary smartphone app. Users attach the sensors to their head, hip, ankles, and wrists, and these sensors capture their body movements. The data is then translated into real-time control of digital avatars.

What can the Mocopi system be used for?

The Mocopi system has various applications. It is ideal for virtual reality (VR) experiences, particularly in social apps like VRChat. It is also beneficial for filmmaking and other creative pursuits, enabling easier creation of full-body motion capture footage.

Can the captured motion data be used in videos and animations?

Yes, the Mocopi system allows users to import the motion data into affiliated software through an SDK. This enables the integration of the captured body movements into videos and 3D animations.

Which software suites are compatible with the Mocopi system?

The Mocopi system’s SDK is compatible with major 3D development software suites such as Unity, MotionBuilder, and Unreal Engine.

Is the Mocopi system wireless?

Yes, the Mocopi system’s motion sensors are completely wireless. They connect to the smartphone app via Bluetooth and have integrated batteries for convenience.

How much does the Mocopi system cost?

The Mocopi system is available for pre-order at a price of $450. This price is $100 higher than the initial announcement, although no specific details have been provided for the increase.

When will the Mocopi system start shipping?

Shipments for the Mocopi system are scheduled to begin on July 14th.

Can users use their own avatars with the Mocopi system?

Yes, users have the option to use their own avatars with the Mocopi system. However, the system also ships with a variety of preloaded avatars to choose from.

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GamerGeek87 July 1, 2023 - 3:14 am

I’m hyped for mocopi in VRChat. No more static avatars, now we can have full-body movements! Just hope people don’t go overboard with Sonic characters, hehe.

MotionManiac July 1, 2023 - 4:23 am

OMG this mocopi system is like next-level stuff! With motion sensors on ur head, hip, ankles, and wrists, you can control avatars in real-time. So good for indie game devs!

VRMaster69 July 1, 2023 - 8:52 am

sony mocopi is cool for vr and film-making u can make ur own digital avatars and control them with ur movements so awesome cant wait 2 try it lol

TechEnthusiast July 1, 2023 - 9:28 am

The mocopi system with its wireless sensors and SDK integration is a game-changer for content creators. It’s time to bring our imagination to life in videos and 3D animations!

CreativeDreamer July 1, 2023 - 10:53 am

Finally, a motion-capture system that’s affordable and versatile. Sony’s mocopi is not just for VR but also for animations and filmmaking. Can’t wait to unleash my creative ideas!


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