Home News Terraria Developer Re-Logic Takes a Stand Amid Unity’s Fee Controversy

Terraria Developer Re-Logic Takes a Stand Amid Unity’s Fee Controversy

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Unity Fees Controversy

The gaming world has been buzzing with controversy recently as Unity, a popular game engine, announced plans to impose fees on developers each time their games are installed. Understandably, this decision sent shockwaves through the industry, leading to discussions of class action lawsuits and a general sense of discontent. In response to the uproar caused by Unity’s new fees, the acclaimed developer behind Terraria, Re-Logic, has taken a bold step to support alternative open-source game engines.

In a post on what is now known as “X,” the platform formerly called Twitter, Re-Logic didn’t mince words. They labeled Unity’s move as “predatory” and unequivocally condemned the proposed fee changes, along with the “underhanded way they were rolled out.” It’s evident that Re-Logic feels Unity’s actions have betrayed years of trust built within the gaming community.

“The flippant manner with which years of trust cultivated by Unity were cast aside for yet another way to squeeze publishers, studios, and gamers is the saddest part,” the developer lamented.

However, Re-Logic didn’t stop at mere words. They’ve put their money where their mouth is by generously donating $100,000 to two open-source game engines: Godot and FNA. This act of support aims to provide developers with viable alternatives to Unity. But the commitment doesn’t end there. Re-Logic has pledged to continue supporting both Godot and FNA by contributing $1,000 to each project every month moving forward.

Terraria, the game developed by Re-Logic, has enjoyed immense success and has become a best-seller across various platforms over the years. While the developer has the financial means to make such a significant donation, it’s worth noting that this gesture goes beyond mere responsibility—it’s a powerful message to the gaming community.

Unity initially introduced its controversial “Runtime fees,” which are slated to go into effect on January 1, 2024. These fees will vary depending on the developer’s subscription plan. For instance, Unity Personal and Unity Plus subscribers will be charged 20 cents per installation once their revenue reaches $200,000 in the past 12 months and 200,000 lifetime installs. However, shortly after the initial announcement, Unity faced intense backlash and subsequently promised changes to the policy. Unity also clarified that subscription service owners, such as Microsoft in the case of Game Pass, would be responsible for paying the fees, not individual developers. As of now, the precise details of Unity’s Runtime fees remain somewhat murky, but the company has assured the community that an update will be provided soon.

Re-Logic’s decisive actions and support for open-source alternatives have ignited conversations within the gaming world, emphasizing the importance of fair and transparent practices in the industry. Unity’s decision and subsequent backtracking serve as a reminder of the influence developers and the gaming community have in shaping the future of gaming technology and policies. The outcome of this controversy remains to be seen, but it’s clear that developers like Re-Logic are willing to stand up for what they believe is right in the ever-evolving landscape of game development.

Frequently Asked Questions (FAQs) about Unity Fees Controversy

What is Unity’s controversial decision regarding fees?

Unity has announced plans to charge fees to developers each time their games are installed, a move that has sparked significant controversy in the gaming industry.

Why did Re-Logic, the developer of Terraria, get involved in this issue?

Re-Logic felt that Unity’s fee changes were predatory and condemned the way they were introduced, leading them to take action in support of alternative open-source game engines.

How is Re-Logic supporting open-source game engines like Godot and FNA?

Re-Logic is donating $100,000 to both Godot and FNA and committing to provide each project with $1,000 every month to ensure their ongoing development and support.

What impact does Terraria, developed by Re-Logic, have on this situation?

Terraria is a highly successful game that has become a best-seller across various platforms. Re-Logic’s involvement sends a powerful message to the gaming community about the importance of fair industry practices.

What are Unity’s “Runtime fees,” and when are they set to take effect?

Unity’s Runtime fees will vary depending on the developer’s subscription plan and are scheduled to be implemented on January 1, 2024. The exact details of these fees are still pending clarification from Unity.

Has Unity made any changes to its fee policy in response to the backlash?

Yes, Unity faced backlash and subsequently promised changes to the fee policy. They clarified that subscription service owners, not individual developers, will be responsible for paying the fees. An update on the policy is expected soon.

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5 comments

MusicManiac September 20, 2023 - 2:05 pm

terraria’s success is epic, devs can make a diff in the industry

Reply
TechNerd123 September 20, 2023 - 7:00 pm

Godot & FNA gettin a big boost from Re-Logic, gr8 news for open source!

Reply
GameDevPro September 20, 2023 - 8:13 pm

unity’s fee flip-flopping got us all confused, need clarity asap!

Reply
GamerGeek42 September 21, 2023 - 2:11 am

unity fees rly suck, glad Re-Logic’s doin sumthin bout it, terraria rox btw

Reply
MovieBuff19 September 21, 2023 - 3:28 am

this hole controversy makes me think bout trust in gaming, devs gotta stick 2gether

Reply

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